Startup Wars, OpenForge LLC
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My Role: Game Design Intern
Team Size: 20
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For a more in depth look a the product, take a look at the Startup Wars website!
Skills and Software:
Adobe Illustrator - Created 2D original assets for character and environment art. Used internal library of assets to build game environments.​
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Teamwork - Used Teamwork for time and role management as well as team communication and collaboration.​
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Content Writing - Wrote in-game content for tutorials, item descriptions, character biographies, and gameplay events.​
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Quality Assurance - Coordinated with QA Lead to perform regular tests and record bugs/issues using ClickUp's tag system to easily collaborate with programming team.
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My Role:
I filled a few roles on this project. A majority of my work involved character creation and producing 2D environmental assets and designs using Adobe Illustrator. When it came to character creation, I established personality, backstory, gameplay statistics as well as the art design of a new character. After iterating these details based on feedback and suggestions from my supervising artist, I produced the 2D art assets in Illustrator.
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I also performed quality assurance tests on a weekly basis. That required me to learn the ins and outs of the ClickUp bug tracking software where I could log and organize tests by type and priority as well as create tickets to alert programmers of bugs or usability errors.
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Finally, I collaborated with the team producer and systems designer to create in-game random "events" that would shake up the standard gameplay loop and force players to make decisions which could affect their resources and employees. I was also responsible for writing the narrative context and text which would accompany said events.
