Quietus, Student Project
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My Role: Narrative Designer
Team Size: 12
Skills and Software:
Narrative Design - Led game design process through narrative concepts and characters, collaborating with artists and programmers to develop core mechanics.
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Dialogue - Wrote all dialogue for both gameplay sequences and cutscenes using Google Docs.
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Collaboration - Developed and implemented system within dialogue scripts to communicate and distinguish triggers for audio, text, VFX, and code with corresponding assets.
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Puzzle Design - Worked closely with the team to design and test interesting and compelling levels and puzzles that take advantage of the unique mechanics and narrative of Quietus.
Development and design team: Serena Lawhorn, Victoria Sanua, Lee Lee McNeil, Cyrus Pekarek, Farris Habib, Erika Taylor, Henry Tucker, William Gascoigne, Grace Feldman, Samuel Burdey, Jacob Long, Sarah Roach.